Academic subject guide

Understand university Arts & Design research, then build an independent project

Show colleges more than a course title. Across 31 options, students learn a research question, method, evidence, and limits, then make a student-owned extension. Compare online and Apgujeong in-person lessons, with one-to-one and small-group options, by readiness.

Stage lighting used to study visual mood and audience experience
Parent answer

CIT currently lists 31 active courses connected to arts, media & design for children and teens. Families can learn online or in person in Apgujeong, Gangnam, Seoul, in one-to-one or small-group formats, subject to course availability.

Courses by age and readiness

A strong fit for students interested in art, design, media, music, games, UX, or creative technology.

Project coursePlacement by readinessEconomics & Business, AI & Data

AI Product Builder: Planning, UX & Development

If questions about product design and validation or AI models and evaluation keep making you ask why, AI Product Builder: Planning, UX & Development lets you investigate the question with evidence, then build and defend an extension of your own.

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Early foundationEarly years to Grade 2AI & Data, Arts, Media & Design

Generative AI Art Curator

If exploring AI models and evaluation or creative systems makes you want to build instead of only watch or read, Generative AI Art Curator lets you make, test, and improve something of your own.

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Project courseGrades 3-5AI & Data, Arts, Media & Design

AI + Games: Smart Character Maker

  • Uses MIT Scratch

If questions about AI models and evaluation or game systems and player data keep making you ask why, AI + Games: Smart Character Maker lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 3-5AI & Data, Arts, Media & Design

AI + Music: Rhythm and Mood Maker

  • References an open University of Geneva dataset

If questions about AI models and evaluation or music, sound, and data keep making you ask why, AI + Music: Rhythm and Mood Maker lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 3-5AI & Data, Computer Science & Coding

Emotion System Design: Grades 3-5

  • References Yale RULER
  • References the Stanford d.school cycle
  • References Harvard Project Zero

If questions about emotion, perception, and design or design choices and testing keep making you ask why, Emotion System Design: Grades 3-5 lets you investigate the question with evidence, then build and defend an extension of your own.

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Project coursePlacement by readinessAI & Data, Computer Science & Coding

Unity C# & AI Programming

If questions about AI models and evaluation or data and patterns keep making you ask why, Unity C# & AI Programming lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 9-12AI & Data, Arts, Media & Design

Computer Vision: Find Players and the Ball in Video

If questions about football computer vision or dataset and detector evaluation keep making you ask why, Computer Vision: Find Players and the Ball in Video lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 9-12AI & Data, Arts, Media & Design

AI + Games: Agent Studio

  • Uses MIT Scratch

If questions about agents, tools, and feedback or AI models and evaluation keep making you ask why, AI + Games: Agent Studio lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 9-12AI & Data, Arts, Media & Design

AI + Music: Affective Computing Research

  • References an open University of Geneva dataset

If questions about AI models and evaluation or music, sound, and data keep making you ask why, AI + Music: Affective Computing Research lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 9-12AI & Data, Computer Science & Coding

Emotion System Design: Grades 9-12

  • References the Carnegie Mellon ETC
  • References the Stanford d.school cycle

If questions about emotion, perception, and design or design choices and testing keep making you ask why, Emotion System Design: Grades 9-12 lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 6-8AI & Data, Arts, Media & Design

AI + Games: Systems Builder

  • Uses MIT Scratch

If questions about AI models and evaluation or game systems and player data keep making you ask why, AI + Games: Systems Builder lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 6-8AI & Data, Arts, Media & Design

AI + Music: Data and Emotion Lab

  • References an open University of Geneva dataset

If questions about AI models and evaluation or music, sound, and data keep making you ask why, AI + Music: Data and Emotion Lab lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 6-8AI & Data, Engineering & Robotics

Emotion System Design: Grades 6-8

  • References the Stanford d.school cycle
  • References the MIT Media Lab

If questions about emotion, perception, and design or design choices and testing keep making you ask why, Emotion System Design: Grades 6-8 lets you investigate the question with evidence, then build and defend an extension of your own.

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Early foundationEarly years to Grade 2Computer Science & Coding, Physics & Space

Storytelling Python: Parallel Universe Designer

If exploring Python programming or design choices and testing makes you want to build instead of only watch or read, Storytelling Python: Parallel Universe Designer lets you make, test, and improve something of your own.

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Project coursePlacement by readinessComputer Science & Coding, Arts, Media & Design

Game Development Project

If questions about game systems and player data or computational thinking keep making you ask why, Game Development Project lets you investigate the question with evidence, then build and defend an extension of your own.

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Early foundationEarly years to Grade 2Engineering & Robotics, Physics & Space

Kinetic Art & Circuit Lab

If exploring creative systems or systems and constraints makes you want to build instead of only watch or read, Kinetic Art & Circuit Lab lets you make, test, and improve something of your own.

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Project courseGrades 3-5Engineering & Robotics, Arts, Media & Design

Measuring Emotion: Grades 3-5

  • References Yale RULER
  • References the Stanford d.school cycle
  • References Harvard Project Zero

If questions about emotion, perception, and design or systems and constraints keep making you ask why, Measuring Emotion: Grades 3-5 lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 3-5Engineering & Robotics, Arts, Media & Design

Reading Emotion: Grades 3-5

  • References Yale RULER
  • References the Stanford d.school cycle
  • References Harvard Project Zero

If questions about emotion, perception, and design or systems and constraints keep making you ask why, Reading Emotion: Grades 3-5 lets you investigate the question with evidence, then build and defend an extension of your own.

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Exam prepGrades 9-12Engineering & Robotics, Arts, Media & Design

Cambridge IGCSE Design & Technology (0445)

If you want to understand the important ideas behind design choices and testing instead of memorizing answers, Cambridge IGCSE Design & Technology (0445) connects systems and constraints to exam-ready reasoning and a record of how you fixed mistakes.

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Project courseGrades 9-12Engineering & Robotics, Mathematics & Statistics

Measuring Emotion: Grades 9-12

  • References the Carnegie Mellon ETC
  • References the Stanford d.school cycle

If questions about emotion, perception, and design or systems and constraints keep making you ask why, Measuring Emotion: Grades 9-12 lets you investigate the question with evidence, then build and defend an extension of your own.

View parent guide

Project courseGrades 9-12Engineering & Robotics, Arts, Media & Design

Reading Emotion: Grades 9-12

  • References the Carnegie Mellon ETC
  • References the Stanford d.school cycle

If questions about emotion, perception, and design or systems and constraints keep making you ask why, Reading Emotion: Grades 9-12 lets you investigate the question with evidence, then build and defend an extension of your own.

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Project courseGrades 6-8Engineering & Robotics, Arts, Media & Design

Measuring Emotion: Grades 6-8

  • References the Stanford d.school cycle
  • References the MIT Media Lab

If questions about emotion, perception, and design or systems and constraints keep making you ask why, Measuring Emotion: Grades 6-8 lets you investigate the question with evidence, then build and defend an extension of your own.

View parent guide

Project courseGrades 6-8Engineering & Robotics, Arts, Media & Design

Reading Emotion: Grades 6-8

  • References the Stanford d.school cycle
  • References the MIT Media Lab

If questions about emotion, perception, and design or systems and constraints keep making you ask why, Reading Emotion: Grades 6-8 lets you investigate the question with evidence, then build and defend an extension of your own.

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Early foundationEarly years to Grade 2Arts, Media & Design

Emotion Emoji Coder

If exploring emotion, perception, and design or creative systems makes you want to build instead of only watch or read, Emotion Emoji Coder lets you make, test, and improve something of your own.

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Early foundationEarly years to Grade 2Arts, Media & Design

Impossible Object Designer

If exploring design choices and testing or creative systems makes you want to build instead of only watch or read, Impossible Object Designer lets you make, test, and improve something of your own.

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Early foundationEarly years to Grade 2Arts, Media & Design

My First Audiobook Studio

If exploring creative systems or audience and experience makes you want to build instead of only watch or read, My First Audiobook Studio lets you make, test, and improve something of your own.

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Early foundationEarly years to Grade 2Arts, Media & Design

Stop-Motion Science Lab

If exploring creative systems or audience and experience makes you want to build instead of only watch or read, Stop-Motion Science Lab lets you make, test, and improve something of your own.

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Exam prepGrades 9-12Arts, Media & Design, Humanities & Social Sciences

AP World History: Modern

If you want to understand the important ideas behind historical context and evidence instead of memorizing answers, AP World History: Modern connects creative systems to exam-ready reasoning and a record of how you fixed mistakes.

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Exam prepGrades 9-12Arts, Media & Design

IB Diploma Design Technology

If you want to understand the important ideas behind design choices and testing instead of memorizing answers, IB Diploma Design Technology connects creative systems to exam-ready reasoning and a record of how you fixed mistakes.

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Exam prepGrades 6-8Arts, Media & Design

IB MYP Design

If you want to understand the important ideas behind design choices and testing instead of memorizing answers, IB MYP Design connects creative systems to exam-ready reasoning and a record of how you fixed mistakes.

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What should an admissions reader be able to see?

The student can explain what university researchers asked, how they tested it, and what their evidence cannot prove. The student then identifies the question, decision, result, and limit that belong to their own extension. Useful evidence may include a portfolio artifact, design rationale, audience test, iteration record, and a clear account of the student's role.

Students documenting hands-on learning at CIT

Questions parents search about Arts & Design courses

Which Arts & Design course is right for my child's age?

Use age as a starting point, then compare current knowledge, independence, and the work the student wants to sustain. This guide lists 31 active options and their prerequisites.

Are Arts & Design classes available online or in person, one-to-one or in small groups?

Yes. CIT offers online and in-person lessons at its Apgujeong academy in Gangnam, Seoul, with one-to-one and small-group options. A free readiness consultation confirms availability for the selected course.

What Arts & Design learning paths can parents compare at CIT?

Depending on age and readiness, families can explore paths such as AI art for children, game design, and digital portfolio projects. Only currently listed courses appear in the catalog.

How can a student show understanding of university Arts & Design research in a college application?

The student should explain the researchers' question, why it matters, how it was tested, and what the evidence cannot prove. Then the student should extend one method through an independent question and document their decisions, result, and limits. Useful evidence may include a portfolio artifact, design rationale, audience test, iteration record, and a clear account of the student's role. A university name alone is not evidence and never guarantees admission.

How do parents check the schedule and tuition for Arts & Design courses?

CIT first reviews the student's goal, readiness, preferred location, class size, and current availability. The consultation and level check are free; the proposed schedule and tuition are explained before enrollment.