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AI + Games: Systems Builder

Grades 6-8: NPC state machines, anonymous play...

Where this course comes from

The universities and labs named here made the open projects or materials this course draws on. CIT designed the course independently; it is not an official, affiliated, or endorsed course of those institutions.

Where this course's material comes from
  • MITTool used in class
  • Free consultation and level check
  • Apgujeong classroom or online
  • One-to-one or small group
  • Registered academy no. 11882
A three-layer network diagram running from data through a model to a decision
Quick answer

Is AI + Games: Systems Builder a good fit for middle school students in Grades 6-8?

AI + Games: Systems Builder is a good fit for students in grades 6-8 who are interested in NPC state machines and anonymous play telemetry. CIT offers online or in-person lessons in Apgujeong, Gangnam, Seoul, in one-to-one or small-group formats. Students make a playable game build with an AI off switch, a telemetry schema and balance dashboard, and an evaluation report and oral defense.

The course runs on MIT Scratch, made by MIT. The course opens with a game loop that keeps input, update, and rendering separate, plus an NPC that moves between idle, patrol, chase, and recover states, tested so the same inputs always give the same result. Students then design anonymous telemetry that keeps only needed events, such as session IDs, sections, failures, completion times, and chosen actions, with no account, chat, or device IDs, and compare a difficulty rule with a small decision tree on synthetic logs. The capstone uses AI for just one feature (NPC pathing, difficulty, or dialogue) and ships with an off switch and a clear AI-use notice. The student then designs and tests an extension of their own: a new question, feature, model, interface, or solution. In an application or interview, the student separates the source research from their own decisions, results, failed attempts, revisions, and limits.

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My child found the AI classes interesting and stayed with them. It made for a worthwhile school break. Thank you for teaching so attentively.
Parent of a CIT studentTranslated from Korean. One family's experience; the same result is not guaranteed.Read more parent feedback
Age group
Grades 6-8
Academic subject
AI & Data, Arts, Media & DesignBrowse subject
Course type
Course
Format
Online or Apgujeong in person · one-to-one or small group
Teaching language
Korean by default, with complete English materials
Curriculum status
Lesson-readyEvery learning item includes the evidence, worked example, practical work, and tutor guidance required by CIT's lesson-ready standard.

From open research to student-owned work

Students inspect a relevant public source, reproduce the idea, then add an original question, feature, or test. The material this course reads was made at MIT. Names identify the source, not affiliation or endorsement.

Where this course's material comes from
  • MITTool used in class

How can I explain this course to my child?

If questions about NPC state machines or anonymous play telemetry keep making you ask why, AI + Games: Systems Builder lets you investigate the question with evidence, then build and defend an extension of your own.

Which interests suggest this course?

  • NPC state machines
  • anonymous play telemetry
  • NPC dialogue limited to lore cards

What does the student finish?A playable game build with an AI off switch, a telemetry schema and balance dashboard, and an evaluation report and oral defense.

Is this a good fit?

A strong fit for students who want to understand, build, test, or responsibly use AI systems.

Beginners can use guided templates.

Comfort with ratios, tables, or simple graphs is helpful.

Students should be ready to revise work after feedback.

What will my child learn?

  1. Repeat-test a game loop with separate input, update, and rendering, and send the NPC to a safe state on blocked paths or timeouts.
  2. Clean duplicate events, abandoned sessions, and missing values, then compute completion and failure rates per section and game version.
  3. Keep each player's and session's events entirely in training or evaluation, then compare a small decision tree with a difficulty rule.
  4. Limit the functions and call counts an NPC can use, and build dialogue that answers only from student-written lore cards.
Where this course's material comes from
  • MITTool used in class

How does the course progress?

  1. 1
    Game Loops and State

    Color-code which steps are fixed rules and which are AI, then build a repeatable mini-game and an NPC path test map.

  2. 2
    Telemetry and Explainable AI

    Design an anonymous event schema with a deletion date, compare a difficulty rule with a small model, and show each change's reason and an off button.

  3. 3
    Classification, Pathfinding, and Dialogue Systems

    Evaluate a stuck-or-progressing classifier by session, cap NPC actions, and build dialogue that refuses personal information.

  4. 4
    AI Game Capstone

    Separate rule-bot regression tests from human playtests, then run 10+ fixed evaluations three times against the non-AI version.

Students documenting and explaining hands-on work at CIT

What counts as useful evidence?

A playable game build with an AI off switch, a telemetry schema and balance dashboard, and an evaluation report and oral defense.

What should an admissions reader be able to see?

The course runs on MIT Scratch, made by MIT. The student designs and tests features, models, and screens of their own with it. In an application or interview, the student separates the tool they used from their own decisions, results, failed attempts, revisions, and limits.

Useful evidence may include a documented dataset, baseline comparison, model evaluation, error analysis, and a clear record of the student's own decisions.

These names identify who published the open project the course starts from. The evidence an application reads is what the student understood, completed, and can explain.

Where this course's material comes from
  • MITTool used in class

Questions parents search before choosing this course

Is AI + Games: Systems Builder a good fit for middle school students in Grades 6-8?

AI + Games: Systems Builder is a good fit for students in grades 6-8 who are interested in NPC state machines and anonymous play telemetry. CIT offers online or in-person lessons in Apgujeong, Gangnam, Seoul, in one-to-one or small-group formats. Students make a playable game build with an AI off switch, a telemetry schema and balance dashboard, and an evaluation report and oral defense.

Can my child take AI + Games: Systems Builder online or in person, one-to-one or in a small group?

Yes. CIT offers online and in-person lessons at its Apgujeong academy in Gangnam, Seoul, with one-to-one and small-group options. A readiness consultation confirms the available format and starting point for the course.

Does my child need prior subject knowledge or coding experience for AI + Games: Systems Builder?

Beginners can use guided templates. Comfort with ratios, tables, or simple graphs is helpful. Students should be ready to revise work after feedback.

What will my child make or practice in AI + Games: Systems Builder?

The main evidence is a playable game build with an AI off switch, a telemetry schema and balance dashboard, and an evaluation report and oral defense. Students also document decisions, tests, feedback, and limits in age-appropriate language.

How can AI + Games: Systems Builder show research understanding in a college application?

The course runs on MIT Scratch, made by MIT. The student designs and tests features, models, and screens of their own with it. In an application or interview, the student separates the tool they used from their own decisions, results, failed attempts, revisions, and limits. Useful evidence may include a documented dataset, baseline comparison, model evaluation, error analysis, and a clear record of the student's own decisions.

How are the schedule and tuition for AI + Games: Systems Builder determined?

CIT confirms the student's readiness, goal, location, class size, and current availability before recommending a course plan. The consultation and level check are free; tuition is explained before enrollment.

When should a student start?

There is no fixed intake month. CIT reviews the student's current school term, readiness, and available hours, then names the point in the course where they should begin.

I appreciated that a simple early idea was extended into an 'AI debate tool'. My child has always been interested in debate and social issues, so seeing that interest connect to the project makes me expect a more complete and distinctive result.
Parent of a CIT studentTranslated from Korean. One family's experience; the same result is not guaranteed.Read more parent feedback

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