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CIT.EXPERIENCE LAB

LONG-TERM ACADEMIC FOUNDATION · 초등

Error Message Monster Makeover오류 메시지 몬스터 구조

A helpful explanation and recovery without blame

The course was designed from open research published by Yale, Stanford, and Harvard. Students build the long-term academic foundation a college application later rests on: notice a problem, ask a question, compare two designs, revise, and explain the evidence in their own words.

Course roadmap
Research questionStudent A/B testEvidence and limitsOwn contribution
01 / User and context

A Pixel Quest player who entered something incorrectly

Error, explanation, recovery, and retry

Thinking experienceEmotional experienceAction experience
02 / Problem

A scary or vague message does not explain the next action.

Target experienceA helpful explanation and recovery without blame

03 / Testable requirements

Turn a need into a clear system promise

  • Name the user and context, then map the full experience.
  • Choose one design variable and a clear test rule.
  • Let the user change settings or turn off an unwanted feature.
04 / Alternatives

One variable, two versions

  • Prototype A: show the information and action directly.
  • Prototype B: test a different sense, order, or feedback style.
05 / Practical test

Check it with the same real task

Give both versions the same safe task. Compare success, time or errors, and a short user rating.

06 / Evidence

Use numbers and user comments

  • At least one action measure
  • Anonymous design or experience rating
  • Accessibility check and an open comment
AB

The chart values are synthetic examples for this course page, not student results.

07 / Redesign

Use the evidence to improve once

Change one feature supported by both the numbers and user comments. Record the before-and-after result and one limit.

08 / Ethics and accessibility

A good score is not the whole experience

Do not guess or manipulate a person's inner state. Use minimal data, clear choices, and an opt-out.

09 / Student output

Experience map, requirements, Prototype A/B, test chart, and before-and-after case study

PaperScratch

Limit: A small class pilot is early evidence. Record how people and contexts differ, then name the next question to test.

Course consultation

Turn a student's interest
into an experience project.

We can match the grade, coding experience, and topic to paper, Figma, Scratch, web, Python, or robotics.

Ask about the course