Parent Guide · Technovation Girls

Before building an app,
we find the problem to solve

Technovation Girls is a global competition where teams of girls aged 10–18 solve a social problem with an app or AI, plus a business plan and a pitch video. Judging looks beyond technology at which problem was chosen, how it was solved, and how it was communicated. So at CIT, students find a real problem in the field before writing code. This page shows that ideation process, in pictures.

Season Each year Jan–Apr · ~3–4 months Junior 10–14 / Senior 15–18 · teams of 2–5 + 1 mentor
01 · What is judged

Technology is one of five axes

Technovation doesn't only look at whether the app is well built. It also weighs which problem you chose, whether it can become a business, whether you did it as a team, and how you presented it. Choosing a good problem and communicating it well matter as much as the technology.

All five together. No coding experience is needed to start — learning materials are provided — and while AI isn't required, projects that use it have scored higher.

Since 2006
One of the largest girls' STEM programs
100+ countries
Participating
300,000+
Girls to date

That's why we start with the idea. At this scale, the teams that stand out aren't the ones with the flashiest app — they name a specific problem in their own school or neighborhood and back it with evidence. Finding that problem is the heart of ideation.

02 · Ideation is a process, not a spark

Widen, then narrow — twice

A good idea does not arrive all at once. It goes through four set steps. First the problem is opened wide and narrowed to one; then the solution is opened wide and narrowed to one. The two diamonds are that rhythm.

1 2 3 4 FIND DEFINE IDEATE SELECT
◇ Problem spaceSolution space ◇
Step 1 · Find

Discover problems

Collect frustrations people face around you — neighborhood, school — without judging.

Widen
Step 2 · Define

Define the problem

Pick the most pressing one and check it against real users and evidence.

Narrow
Step 3 · Ideate

Generate solutions

Open up many ways to solve it with an app or AI, from several angles. No judging yet.

Widen
Step 4 · Select

Choose and commit

Weigh candidates and settle on one, scoped to build within the season.

Narrow

If the team isn't writing code early in the season, that's normal. This is the stage for finding and sharpening a problem. Skipping it produces the most common entry.

03 · The five steps unique to this competition

From finding a problem to pitching, as a team

Technovation treats not just the app but the business plan and pitch as one project. So after ideation come business design and presentation. The five steps below are the order the team walks together.

Teams have 2–5 members plus 1 mentor. By age, entries split into Junior (10–14) and Senior (15–18). Eligibility and dates change each year — check the competition page and the official site.

04 · Finding problems with evidence

Problems come from the field, with evidence

"What app to build" is not decided from imagination. Students gather real material in four ways and write down the frustrations that recur. The voices and data collected here become the evidence behind the idea.

🗣️

User interviews

Ask the people who actually face the problem. "When did that last frustrate you?" Write answers exactly as spoken.

Field interviews
📋

Surveys · observation

Confirm with a survey how many share the frustration, and watch the real situation firsthand. Is it one person's guess, or many people's problem?

Survey · observation
📊

Community · open data

Find public statistics that show the scale — environment, education, health. One number is evidence that "this is a real problem."

Public · agency data
🔍

Competitor · market scan

Check whether similar apps already exist and what they lack. This is where the team's own angle and business case come from.

App store · market

Rule for this stage: no app talk yet. Write only "friends struggle with recycling" — not "let's build a recycling app." The discipline of not rushing to a solution is the hardest part of ideation, and the line between a strong team and a common entry.

05 · What a good problem statement looks like

Same topic — the depth of the definition is what matters

From the collected problems, pick one and write clearly who can't do what, and why. With the same topic, how concretely you've dug to the root cause decides whether it becomes a buildable problem or an unworkable sentence.

Vague — nothing to build on"The environment is getting worse." No one specific, no action, no cause — nothing to build.
Better — still soft"People don't recycle well." The topic is narrower, but "who" is fuzzy and there's no root cause.
Buildable"Residents in our apartment don't know where to put confusing items, so they just toss them in general waste — because the recycling guide is only on a bulletin board and hard to search by item." A real user, a specific action, and a root cause.

Cause, not symptom — five whys

Don't stop at the visible symptom; ask "why?" repeatedly until you reach the real cause. Change the cause and the app changes too.

SeeRecycling isn't sorted well in the apartment complex.
Why 1Confusing items get tossed in general waste.
Why 2People don't know where these items go.
Why 3The guide is only on a board and hard to search by item.
Why 4At the moment of tossing, there's no way to check on the spot.
Root causeThis isn't a willpower problem — it's an information-access problem. So the good app doesn't nag; it lets you photograph or search an item and instantly tells you where it goes.

Verify three ways

People

One verbatim interview line shows the pain is real and current.

Data

A survey or public statistic shows the scale.

Gap

Search for similar apps and confirm none solves it well yet.

06 · From problem to app to business

A verified problem → an app → a business

By this point the app comes not from imagination but from a chain of evidence. And Technovation goes further, to designing that app as a sustainable business. Read left to right.

Problem → user evidence → app solution → business model
ProblemResidents who toss confusing items because they don't know where they go
EvidenceResident interviews + survey, local recycling-rate statistics
SolutionAn image-recognition app that names the right bin from a photo
BusinessPartner with the city / building office; sustain with a participation reward

The shape of an idea that goes the distance

Score each candidate on five axes; if any one is weak, cut it or fix it. A strong idea fills all five evenly. This evidence-based filtering is the final step of ideation.

Feasible Impact Viable Tech depth Novelty
An idea that goes the distance A weak idea

The five axes are feasibility · social impact · originality · technical depth · sustainability. However good the spark, if one axis collapses it's hard to finish within the season.

Cut criteria (e.g.): if the team can't build it within the season, a similar app already does it better with no distinct angle, or the core feature can't be demoed briefly, drop it. Narrowing this way settles on one core feature.
07 · So here's the schedule

The front end is "thinking time" — by design

Prep runs about 3–4 months during the season (Jan–Apr). The red and gold bands below are the problem-finding and ideation described above; the green build band comes after.

W12345678910111213141516
Team · problem
user research
Ideate · design
generate → pick 1
App · AI build
core feature
Business plan
market · revenue · impact
Pitch video
present · submit
Finding the problem Choosing the idea Building Pitch · submit

In the first few weeks there may be little to see on screen. The user evidence and problem definition built here carry the development and pitch that follow. If behind, we cut scope to protect quality rather than add features.

08 · What your child gains

What stays, apart from the result

This ideation process is not a competition-only skill. Reading a problem through evidence, observing users, designing for a business, and presenting as a team carry straight over to school activities and beyond.

Reading a problem through evidence

The habit of confirming a problem with users and data instead of vague impressions.

Thinking like a business

Going beyond the technology to design who gains lasting value, and how.

Getting it done as a team

Dividing roles and combining strengths into one result.

A persuasive pitch

Communicating problem and solution briefly and clearly.

There is little you need to do at home. When your child asks "what's the most inconvenient thing around us?", tell them what you've actually experienced, and support the time they spend preparing with teammates and their mentor. One problem your child observes becomes the starting point of the project.

Awards can't be guaranteed — outcomes depend on the number and level of entries each year. This page introduces the ideation method covered in our lessons. Eligibility, team rules, and dates change annually, so check the competition page and the official site; for questions, contact your teacher or jc@citcoding.com. Same approach for other competitions: CAC · KSEF · KOAI.

CIT Code Academy · Parent Guide — The ideation process Technovation Girls · Global AI & app competition for girls